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Author |
Thread Statistics | Show CCP posts - 63 post(s) |

rootimus maximus
School of Applied Knowledge Caldari State
2
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Posted - 2011.10.18 18:26:00 -
[1] - Quote
Looking forward to these changes. Any chance we'll also see the ability for corpmates to trade stuff planet-side (as we were promised when PI first came out?). It'd be nice to put more multiplayer into it. |

rootimus maximus
School of Applied Knowledge Caldari State
3
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Posted - 2011.10.19 18:12:00 -
[2] - Quote
Par'Gellen wrote:Here are the four things PI really needs:...
I wish there was a way to vote for you to be in charge of PI. All excellent points that would drastically improve PI (and use it as a template for fixing other stuff, like S&I). |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 13:46:00 -
[3] - Quote
Arra Lith wrote:Players Customs Offices are great, but CCP needs to add some protection against griefing.
You mean you want additional protection besides recruiting more players, joining a corp, joining an alliance, joining a coalition, hiring mercs...? Might I also remind you that what you call "griefing" actually falls within CCP's definition of acceptable conduct.
This game has plenty of carebears who are smart enough to find a way to profit no matter what you throw at them. They will continue to put their PI products on the market (made in wormholes, nullsec and lowsec) and they'll sell for higher prices because weaker or less-organised carebears give up.
I suspect my alliance will aggressively persaude people not to drop customs offices in the systems we live in but, like any alliance, we can be stopped if you bring moar bigger gunz. Personally, I'll be lobbying for neutral entities to be allowed access to our customs offices with a sensible tax rate (after all, our own warbears will be using those planets, too). |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 16:50:00 -
[4] - Quote
Ingvar Angst wrote:Any thoughts as to the concerns players are having with regards to, for example, our PI being completely broken if the current customs offices are destroyed? We can't laumch goods... our command centers aren't connected to the PI chain which has migrated around the planet with the resources.
Is it no longer fashionable to have your extractors and factories send stuff direct to a launchpad (instead of a storage thingy)? That would solve your command center problem.
CCP Nullarbor wrote:Isabella Thresher wrote:q2: can we use the custom office on a corporate level now, or will it still be single player? Everyone from the owning corp may use the customs office but the inventory inside it, like PI, are stored per player.
I could be mis-understanding here, but I think Isabella was asking if there'll be a corp hanger like we have in stations. After all, we were promised changes to make PI more group-friendly when it was launched.
Lorth Kelser wrote:This would allow the little guy some risk-reward system into low sec.
That's going to be available, it'll just require teamwork in many instances. That would be the second M in MMORPG. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 17:23:00 -
[5] - Quote
But you can launch stuff from the launchpads, is my point, so it doesn't matter that you're not connected to the command center. What am I missing? As far as importing goes, I can see the issue there. You need to be able to fire supply rockets down to the planet. Or, given the billions of isk you can make living in wormhole space, you could just buy / make the materials and drop your towers. You lose some profit for a few days and then carry on as normal. Even make the cusoms office open to all for a reasonable tax rate and recoup some of the costs. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 17:40:00 -
[6] - Quote
Kassasis Dakkstromri wrote:There seems to be a misunderstanding here....
Thanks for clarifying. It seems to me that they need to make launchpads capable of :shock: launching stuff, then. At least that would give you an option if you don't want to drop customs offices (although I stand by my comment about it not being that much of a hardship for you given your vast potential income).
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rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 19:02:00 -
[7] - Quote
I'm all for increasing the amount of m3 you can launch with a rocket (via the command center skill), but it shouldn't come close to being able to compete with the capacity of a customs office. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.20 23:55:00 -
[8] - Quote
Spanking Monkeys wrote:i guess i could reduce my production cost and work on the mentality ' the pi products i make myself are free' but pi is boring, this change makes it more boring, yay structures to move build and shoot, cos the game needs more of them right.
Why not factor in the increased costs when you place your sell orders and make more money? Not that I'm complaining - you giving up means what I produce goes up in value. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.21 16:57:00 -
[9] - Quote
CCP Phantom wrote:List of concerns and whines
A hefty chunk of that list comes down to people whining because of change, whining because they'll have to work with other people in a multiplayer game, whining because they might have PvP forced on them in lowsec, whining because they don't have a clue about markets and whining because they can't plan ahead. The whine about some of the blockade runners not being able to fit a gantry was extra whiney. Still, I'm sure the EU has a huge pile of surplus cheese somewhere and this could be a great way to get rid of it.
I hope the dev team are extremely judicious in ignoring that nonsense and concentrating on the very valid concerns that have been raised in the thread. As it stands, the changes are going to be good for non-whiners, but with some attention paid to the genuine shortcomings it could be excellent.
Will there be a new list that shows the appropriate counters? |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.21 17:26:00 -
[10] - Quote
Dominus Alterai wrote:THIS^^
Awww, bless, my first ever "this". I feel all warm and fuzzy inside now. :)
CCP, any chance of getting corporate hangers added to the list of wants? I realise you're swamped with posts here and you're working to a deadline, so I'll just keep prodding you on this issue in the hope that it gets noticed. Some of us want to be able to do PI as a team (in lowsec, with customs offices open to neurals and defended by our small gangs). |
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rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.21 18:24:00 -
[11] - Quote
I don't want to quote a whole bunch of stuff, but I'd be just as happy if they gave us something planet-side to enable group PI. It doesn't have to be the customs office, more that this change is a good opportunity to try and get them to do :something: to improve that situation. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.23 17:29:00 -
[12] - Quote
CCP Phantom wrote:Yes, we are still following this thread. I have compiled a list of player concerns which I have updated several times.
Sadly, it still doesn't include the counters to many of the "issues", which are resolved by a) teamwork and / or b) fighting. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.24 04:09:00 -
[13] - Quote
Kassasis Dakkstromri wrote:Lastly, if as proposed, PCO's are left fully destructible in all regions (excluding High Sec), then what was the rational for making the gantry volume m3 higher than what a blockade runner could hold?
Two of the blockade runners can fit the gantry. For those who didn't pick the right races, they can cross-train or use a deep space transport and team mates. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.25 16:06:00 -
[14] - Quote
Ingvar Angst wrote:El 1974 wrote:Ingvar Angst wrote:Which means, basically, that these POCOs are a complete waste of isk for wormhole dwellers. We'll effectively get no benefits aside from being able to set the taxes to zero, and that won't be enough to recoup the cost of these things for months or longer. Hell, we'll need ten of these damned things in our hole.
What a load of crap the current concept is... Just put up the COs, invite some highsec industrials to do all the PI stuff for you, sit back and receive a piece of the action, while doing nothing. Stop whining. In my wormhole? What the hell you babbling on about? Any industrialists from high sec trying to do PI in my hole will be taking the lonely pod express back to high sec. It's not like I'd get a cut of their goods anyhow, or even enough to matter.
So you're chosing to shut off a potential revenue stream, with the trade-off being greater security from killing all intruders. Where's the problem?
Wormhole dwellers were (rightly) complaining when customs offices first magically appeared in these far-off systems, now they're complaining because the situation is being corrected and they have to spend around 100 mil per planet, when they live in a sea of isk. There's just no pleasing some people. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.25 16:32:00 -
[15] - Quote
Ingvar Angst wrote:You sound like you actually think it's possible for someone in high sec to run PI in wormholes. Here's a hint... it's not.
I do it. Does that mean I've broken Eve? |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.25 17:12:00 -
[16] - Quote
Tux88 wrote:The pi was the only reason to go in low sec... now with private custom i cant setup pi in low because other corporations will destroy the custom..... result : all little player will only play in high and when they will be bored they will stop to play, you're on the good way continue ...... :(
Given your ability to see the future with absolute certainty, would you be kind enough to Evemail me the winning numbers for the lottery, please? |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.25 22:21:00 -
[17] - Quote
Ingvar Angst wrote:What? You actually believe you can force people into areas they don't want to be? Don't be ridiculous. People that don't want to go into low sec won't, regardless of the taxes. They'll simply either pay the taxes or drop PI instead.
Good. The quicker you stop producing, the quicker I start making increased profit.
bilingi wrote:Share resources. Let others use faciltys for profit? HAHAHAHAHA I mean its not like their are spies, corp thieves, gank alts, and LOL Butholes in the game now is there?..
Ah, so there's only one type of person that plays Eve? In that case, how do you explain all the whiny carebears complaining about getting ganked or the price of isotopes? If it's in my corp / alliance's interest to make customs stations available to al then I'm all for it.
Scrapyard Bob wrote: - Hi-sec COs will only charge a 10% tariff. - POCOs will have to charge much more then 10% in order to break even in under a month. - This drives all P2/P3/P4 production to hi-sec POCOs. - All that is left is tariffs on P1 harvest planets, which is not enough to pay for a POCO fast enough. - Harvest planets can't support more then half a dozen colonies before they get over-populated and start generating poor returns from the ECUs.
Why is there so much emphasis from many people in this thread on the speed of payback? I recently trained all the skills for a cap ship to IV. If I go back and train them all from IV to V I'm looking at nearly a year, which is fine because this isn't modern warfail 3 with instant gratification included as a feature. Sure, the office may get taken out, but unless some very bored muppets drop a bunch of caps on it, corps should be able to defend their property.
Production being driven to highsec isn't an issue either. There's always someone to fill any gap in demand and reap any increased profits. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.26 02:06:00 -
[18] - Quote
bilingi wrote:Well according to you and your whiney carebare remark only PvPers play or should so thanks for proving me right.
Actually, my objections are to individuals being able to acheive the same success as groups who work together, and to people being able to sit in the relative safety of highsec and be able to compete on anywhere near an equal footing. Highsec should be a way for people to dangle their feet in the water and get a taste for all aspects of the game. If they want to live there so be it, but if they want the good stuff they should be signposted to lowsec, nullsec and wormhole space.
bilingi wrote:As for a profit. Profit from what? So you want it allaince only to support the RMT allainces we already have?... That explains why you like the IDea you get your isk the easy way.
If people follow through on stomping their feet all the way back to highsec and if the drop in manufacturing isn't picked up somehow then supply goes down while demand likely remains the same. That means profits go up. RMT has nothing to do with it. As for easy, I'll grant you that it's relatively easier to do stuff if, like me, you have a corp and alliance full of great people who work together.
bilingi wrote:ANd name me one allaince thats going to encourage nuetrals t use thier station,,, You cant with out lieing. The only thing they approve is thier rat bots.
I could name my own alliance (we're even going to let reds use our offices), but that would defeat the point of a posting alt. I know of at least one alliance looking to allow neutrals to use theirs. |

rootimus maximus
School of Applied Knowledge Caldari State
48
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Posted - 2011.10.26 03:21:00 -
[19] - Quote
Kassasis Dakkstromri wrote:Posting alts: For those times you want to flame and troll, and don't want to start a war in the process
Meh. I don't troll and I'm sorry if one of my posts came across that way. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.26 16:29:00 -
[20] - Quote
alphaspecies wrote:i've got a few questions..
1. Hopefully not. 2. Hopefully not. 3. I'm not even remotely qualified to talk about the exact percentages that should be used, but the idea of higher taxes is to make lowsec, nullsec and wormhole space far more attractive in terms of production. 4. Look up "isk sink". 5. Hopefully not 7. IMO it should probably be a shorter cooldown, especially if they don't suddenly give you 50,000m3 launch capacity or something equally silly.
Anton Stemenoff wrote:But seriously. Will you (I mean CCP) add import option to the command centers? Or my lil smart factory shall close imminent?
This is very much needed. It's one thing to be denied access to the customs office, but if you want to completely deny a planet to someone you should have to bring enough force to accomplish the task. |
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rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.26 19:39:00 -
[21] - Quote
Ingvar Angst wrote:What would be wrong with leaving the customs offices intact as they are now, but shutting them down if someone plants a POCO?
Nothing, TBH.
Ingvar Angst wrote:Then if the POCO is destroyed or removed the customs office comes back online.
You can't have it both ways. Once the Concord one goes, it should be gone for good. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.26 20:03:00 -
[22] - Quote
Ingvar Angst wrote:The main ones I'm thinking of are the high sec people that PI in low, but the advantages go everywhere. However... the high sec folks, if they find an unfriendly corp has planted one of these on a planet they're farming, are screwed right now with the stated implementation.
And they should be screwed. The whole point of this game is that if you want something, you take it by bribery, blackmail, skullduggery or overwhelming force. The highsec bears need to pick one or more of the above. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.26 23:15:00 -
[23] - Quote
Max O'Deel wrote:POINT 3. If these BPCGÇÖs are only available via DED/Concord stores have you thought about those who canGÇÖt access them thus leaving corp POSGÇÖs unable to obtain the items to function. At least give them a fighting chance and seed them at most stations in EVE even if they cost a bit more there.
IIRC, only 2 NPC stations in the entire game seed the covetor BPO. That's never been a problem, so how do you forsee a problem when far more than 2 stations will be seeding the customs office prints? |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.28 09:12:00 -
[24] - Quote
Meldan Anstian wrote:I would like there to continue to be 2 warp in points for a planet, the planet and the CO. The answers from devs have kinda indicated that you have a choice where you anchor a PCO. Maybe that's not such a good idea. I disagree with having to scan down a PCO to use it.
There's a dev reply in this thread that says customs offices will continue to show up on overview.
Meldan Anstian wrote:Another question that has never been answered by the devs... what happens to the stuff that a PI player has in the PCO if it gets destroyed?
Also been answered in this thread. If you blow up the office, everything in it is destroyed.
Reading: it's FUNdamental. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.29 17:25:00 -
[25] - Quote
Kassasis Dakkstromri wrote: I wonder if after this feature, Team Pi will be continuing work on refining PI in general?
Given that it's completely tied in with Dust, and given that we'll need something to defend our colonies from console kiddies, one would very much hope so. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.10.31 23:18:00 -
[26] - Quote
Ingvar Angst wrote:Tax the PI inhabitants... sure... but how much? You'll either see exhorborant tax rates in low sec simply because they can or you'll see corps locking out non-corp members completely to keep the resources for themselves, especially with the PI prices spiking as you've mentioned.
How can you be so certain that there won't be reasonable tax rates?
Quote:But... if you keep the customs offices there, the high sec PI people can fight back.
Fighting back would be what the combat ships are for. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.11.01 05:57:00 -
[27] - Quote
Kassasis Dakkstromri wrote:bilingi wrote:Im just wondering what Idiot will actually use a player Poco in low sec..... Hello look a customer ....... BOOOOOMMM...  HAHAHHA what a carebear quick lets wait on the next one....  There's nothing I can add to improve upon this...
Indeed. His post is utterly beyond help. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.11.02 06:12:00 -
[28] - Quote
Ingvar Angst wrote:Ah, C, you're missing the main point though. If the COs in low are destroyed and someone puts a PCO up, what recourse do the high sec folks have in NPC corps if they wind up denied access to those planets they're already established on?
They could experience Eve in all its glory by joining or forming a player corp. NPC corps have their place, but they can also be a hinderance. This is an excellent case in point. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.11.03 02:25:00 -
[29] - Quote
Ingvar Angst wrote:They pay the customs office taxes like everyone else does. This deos indeed take away people's abilities to do PI as they choose. You put control of planets into corporations and offer no recourse whatsoever to those that choose to enjoy the comforts of npc corps.
This is only true if you exclude mannig up and forming a player corp, then fighting for what you want as an option.
Quote: Without being able to fight for their PI rights, you'll have even less people venturing into low
Then man up and get in a player corp. Take what you want (and hold on to it0 through force.
Quote:This removes the sand. It takes away the incentive to build your own castle because the bullys have claimed the beach
You, sir, have lost all credibility with your assertion that people who enjoy the spaceship PvP aspect of a spaceshp PvP game are bullies. If you had the fortitude to spend some real time in lowsec you'd find the same range of people that you'll find anywhere else in the game, including a few vindictive tossers.
I suggest you stick to PI in a nice, quiet 1.0 system. |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2011.11.03 17:15:00 -
[30] - Quote
bilingi wrote:Really? Only ones i see supporting it are RMT supporters like War Kitten.. Or some alternate posting for a main in a big corp,,,, Yea thats what ccp needs to do drive away even more people. 
So anyone who disagrees with you is automatically bad because you can't come up with a sensible counter to what we're saying? My main isn't even in a big corp. More a small-medium sized one. However, we make up for our lack of numbers with enthusiasm. :) |
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